FAQ


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What is The Forbidden Pit?

The Forbidden Pit is a strategic combat styled card game based on various martial arts techniques. Pit is designed to replicate realistic combat as closely as possible while still maintaining a fun and easily playable system.


What is the aim of Pit?

The Forbidden Pit was designed from the ground up with the main goal of simulating authentic melee combat without restricting players to certain specific combat styles or introducing any aspects that are unrealistic.


How does Pit work?

The Pit cards used in the game represent offensive and defensive techniques used in martial arts. When an Attack is played, the Defender must respond with appropriate Defense or suffer PAIN and other ill effects. Valid Defense is listed on each Attack.


How realistic is Pit?

There are no magical powers or fictional techniques in Pit, just real, raw strikes and blocks employed in a fight to the death.

When designing each card, we have carefully considered not only the effects of that strike, but also how other techniques might interact either in combo or defense.

eg: A fighter can Duck a Right Hook since it comes in from the side, but cannot duck an Uppercut because it comes from below.

As in real combat, every strike has a different result - this is reflected both in damage dealt or blocked by a technique, its Counter Attack options and by the critical effects from a successful strike.

Therefore, the function and interaction of each move in the Pit is defined by the characteristics of the technique itself - Pit is not merely a mechanical card game that happens to be combat themed.


Which martial arts styles are represented in the Pit?

Rather than strictly follow a single martial philosophy, Pit focusses more on generic techniques that are common to many if not all martial arts. A left punch could be a boxers lightning jab, or a driving karate punch or a pro-wrestlers forearm strike - that is up to your imagination...

Some of the more dangerous Attacks - especially the Forbidden Strikes - are more specific moves however the strikes and their effects are still based on known real-life techniques.


What else do I need to play Pit?

The Forbidden Pit is a standalone game - 1 Deck is all you need to stage a battle. Pit is not a trading card game requiring continual outlay, but a complete and balanced system.


How many players can play with one Deck?

Up to 8 Players at once can play comfortably with one Pit Deck, leaving enough cards leftover for pickup. You can play with more than 8 players however you will run out of pickup cards quickly and need to re-shuffle often.

Unlike some card games it is not necessary for each player to own their own Deck.


Do I need more than one Deck?

If you plan on running large Tournaments with a lot of players, then multiple Pit decks will allow you to play several Rounds simultaneously and greatly speed up progress. At least 2 Decks are recommended for large Tournaments.

It is possible to combine 2 decks for large brawls but this is not recommended - one Complete Pit deck contains nearly 300 cards, seperating mixed decks is difficult and takes a while.


Are there, or will there be upgrades or boosters available?

The Forbidden Pit itself is largely complete in terms of the techniques included - we feel that the current arsenal of combat moves represents the vast majority of actual strikes and too many further additions would introduce redundancy.

However, based on player feedback we do have plans to expand the game in other directions with the introduction of unique Champion characters, each with their own strengths and weaknesses and a board game that uses The Forbidden Pit Deck for combat and interaction.

Also, soon to be available for FREE download from this site, the Forbidden Pit Tournament Kit will provide everything you need to stage Tournament battles with any number of combatants. Check back often for updates.


Why isn't "X" technique in Pit?

Pit is about lethal kickboxing - some moves just don't fit. When choosing the various moves that feature in the game, the main goal was to represent the most versatile and useful techniques while avoiding redundancy.

Many common moves that are not represented, while valid and well known, are too similar to an existing move or else not unique enough in their specific effects to warrant inclusion as a seperate attack.

Due to the way the game is structured, some techniques would also be too limited in their interaction with the rest of the deck and therefore difficult to play freely. Sleeper Hold is one example.